Later, I joined Snap, MUSINSA's style content platform.
The core problem was not a lack of content. Style content, creators, brands, and commerce all existed inside the same ecosystem, but they were not reinforcing each other.
Snap was an ecosystem where different groups with different motivations interacted constantly: users looking for inspiration, creators seeking recognition, brands wanting affinity and conversion, and the platform optimising retention and GMV.
Instead of approaching this as a content problem, I approached it as a systems problem. How do you design a structure where those participants naturally strengthen each other's experience?
That led to several initiatives: consolidating fragmented style content, improving recommendation logic using shopping context, building creator reward systems, designing personalized retention flows, and expanding short-form video experiences.
One personalised retention initiative improved weekly retention by 8 percentage points.
Users who engaged with style content showed 26% higher GMV than users who did not.